Version 2 (V2) — Easy Mini Map
Easy Mini Map has been updated to new version (V2) this version now completely eliminates the use of sprites, realtime capture making it now, fully optimized for open world levels.
What’s new?
23/12/2025 :
- Fixed Automatic map capture not working occasionally in builds
- Fixed Collision issues
- Added ability to add Minimap widget to any custom widget, allowing for complete customization of its location and position :
To do this :
Untick ‘HUD?’ bool in BP_Map and use the 'Get Minimap' node to obtain the minimap widget and then add it to any of your overlay, size boxes, canvas panels etc.
Example of adding to an overlay :

You should set its slot size and alignment to fill, which will make it fit perfectly.
14/11/2025 :
- Removed sprites and realtime capture. The system now runs without sprites/realtime capture, making it more efficient and better suited for open‑world levels.
- World map in any widget. You can add the world map to any widget, not just fullscreen. Untick “Fullscreen” and add the returned “Widget” output as a child of your desired container.
- Player controller readiness. Added a recursive delay to acquire the player controller. The map waits for your player to spawn, and swapping player pawns at runtime no longer causes issues.
- Custom controls support. You can disable default inputs and drive panning/zooming yourself by calling PanWorldMap and ZoomWorldMap from any Blueprint.
- Multiplayer friendly. Call AddMapIcon from a server multicast to add icons across all clients. Any function can be invoked via multicast for client-wide effects, or called normally on a specific player to affect only that player.